
The Fright Before Christmas
(2023 Week-Long Game Jam) Help deliver hot chocolate to elves scattered around Santa's Workshop! But be careful, because Krampus is on the loose and will catch you if you don't flash him with your flashlight!

Technology: Godot was the game engine of choice and C# was used for scripting and gameplay programming. Github was used for version control. Trello was used for task management.
Role: I was the team lead and level designer in a team of six people, including a sound designer, a 2D artist, two 3D artists, and two programmers (including myself). I planned out the layout of the level and integrated the UI/UX after assets were designed by our 2D artist. I also led task management and kept the team focused on completion of our game vision.
Learned: I learned how to prioritize tasks in order to maintain the vision of the game but also work efficiently to meet a very quick turnover deadline.
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