
Grim's Coffin
(Capstone Project 2024 - in Progress) In this dark, atmospheric pixel-art metroidvania, you play as the Grim Reaper, cutting down foes and guiding restless spirits as you navigate woeful realms to dethrone the corrupt King of the Underworld.
Game Trailer

Level Design
Technology: Unity and Visual Studio for scripting and gameplay programming. Github for version control. Jira for task management and sprint planning.
Role: I am the main level designer for our team of five in a year-long capstone project. I sketch out level concepts and potential pathways for the player to take and implement those designs in Unity using tilesets in our 2D pixel art scenes. I have also taken on some production tasks by setting intermittent deadlines between major sprint deadlines and keeping our team accountable, as well as performing QA and bug-fixing to make sure each build was adequate for our next playtest.
Learned: I learned the difficulties of making sure there is cohesion between gameplay and narrative and that playtesting frequently and with more intention will provide better feedback
Github: Grim's Coffin Repository